Overview
Objective

This project was inspired by discussions with families navigating children's music lessons during remote schooling. While music education boosts language skills, learning an instrument presents challenges for children and caregivers, particularly in remote settings.

To learn what motivates children to continue practicing an instrument so that we can develop an engaging and motivational music education product.

Deliverables
  • Comprehensive Research

  • User Interviews

  • User Flows

  • Information Architecture

  • High Fidelity Wireframing

  • Brand Style Guides

Collaborators 
  • Project Manager

  • Group Crit Peers

  • Users Participants

Tools
  • Figma

  • Miro

  • Adobe Suite

Research & Empathize

Research Goal

To understand what drives children to continue practicing the piano and get through learning curve challenges, enabling us to maintain their motivation during challenging learning periods.

Methods & Objectives      

Compare competitors in music education platforms and successful children’s education platforms to evaluate features, strengths, and areas of opportunity.

Competitive Research
Competitive Analysis 

*Keyboard keys that light up are the common feature of the best-reviewed learning keyboards.

*Most searches for “children’s remote piano lessons” feature outdated piano programs and websites.

*Lumi, One Piano, and LOOG all feature an instrument with a corresponding application.

*Lumi and One Piano are over $200 -$500 and are not designed for children.

*LOOG Guitars has a clean, modern interface, bold colors, and fun images. The application interface is designed for children. The best model for a variety of teacher-led classes and game-based practice.

User Interviews

Participants

2 Parents: Each has 2 children enrolled in music lessons with experiences with remote music classes.

5 Children: Ages 6-12 who are currently enrolled in or have recently discontinued piano or musical instrument lessons.

During user interviews, I asked parents and children a series of open-ended questions to uncover the motivations and difficulties behind learning to play piano.

Interview Insights

Motivations

  • Learning something new is hard.

  • Duolingo is the favorite education app mentioned.

  • Parents are the reason they are taking piano lessons.

  • Many children love to perform what they learn.

  • Kids interviewed love watching their peers perform songs and dances on social media.

  • Children love to customize their games, avatars, and lessons.

  • Kids interviewed love watching short tutorials on YouTube and TikTok.

  • Parents sometimes use screen time to incentivize children to practice.

Pain Points

  • Too hard to reach the keys on the full-scale piano for young children

  • “Our Piano teacher is old-fashioned.”

  • “The songs we learn are baby songs.”

  • Many children interviewed mentioned wanting to perform, watch their peers, and share.

  • Children want to customize what they learn, the songs, the avatar, and their learning plan.

  • Many children enjoy watching tutorials on YouTube shorts and TikTok videos.

  • Parents want to limit screen time.

  • Parents also mention using screen time to incentivize children to practice.

Needs

  • Piano should be a children’s scale

  • Options for children to choose the songs they learn to play

  • Motivating reminders, rewards, positive feedback, and encouragement.

  • Music appreciation.

  • Short lessons for the sense of progress & accomplishment.

  • Variety of levels and learning plans.

  • The product should include games.

  • Play keyboard without a screen.

  • Any social sharing must allow only positive feedback to be sent.

Define

Synthesize 

Leveraging interviews and competitive analysis, I identified goals and key features and created UX tools: User Personas and Features Roadmap.

Keyboard 

The feedback that children get frustrated when keys are too far and want a piano to fit their hands leads me to think he physical keyboard is an important part of an engaging learning experience. Reduce the frustration and inject stimulating elements like the light up keys as seen in other teaching keyboards.

Application

Similar to the Loog Guitar model, it seems like children can meet more of their needs and motivations with the combination of a child-sized instrument, a tool for lessons and instruction, and a source for games, performance, and motivation.

User Personas

My interview synthesis revealed three Personas to consider when creating our product: The Precocious Student, The Energetic Child, and the Attentive Parent.


Ideate

Developing Strategy

I decided to focus on a responsive marketing and retail website highlighting the physical product and corresponding education platform to get user feedback before developing the physical product.

Organize the features into an information hierarchy to help visualize how the platform should function and flow.

Sitemap

Created a feature roadmap to prioritize the must-have elements for the product launch and help create the information hierarchy for the navigation menu and all pages needed to ensure all features are included and menus are intuitive.

Task Flow

Parent: browses keyboards> selects and adds to cart> reviews app subscription membership> begins checkout> adds payment details> reviews and complete order.

Wireframes

Referencing sitemap and task flows as a guide, I loosely sketched the wireframes for the responsive website.

Desktop: Lo-Fi Wireframes

Responsive Wireframes

Using Figma, I transferred my sketches into mid-fidelity wireframes. I focused on mobile first and used a grid layout, thinking of icon set, cards layout, button placement, and overl UI design.

Responsive Design: Mobile First Mid-fidelity Wireframe

Responsive Design: Desktop Mid-fidelity Wireframe

Design

Strategy

The Keyboard, Music Education Application, and Responsive Website must have a visually cohesive design. This is crucial in establishing a strong foundation for the brand and creating a unified visual experience.

Style Guide

The Kease UI Design Kit must be bright, playful, and modern to cater to parents and create an exciting children's application for kids. Incorporating a colorful rainbow theme will provide a vibrant color palette for all products and screens.

Deliverables

Logo and brand design, UI Kit, Applying UI design to wireframes

Logo Design

Branding Design for Kease Application, responsive website, keyboard, and future products. Rounded minimalist Typography and playful colors with a Keyboard shape

Logo branding

Kease UI Style sheet

High-Fidelity

Using the UI components, I applied color, branding and photos to the mid-fidelity mobile first wireframes.

Hi-Fidelity Wireframe

Prototype

Build

Create a click-through prototype to model the user's journey and experience and find areas of confusion, friction, and areas to improve.

High-fidelity Figma click-through prototype

Test

User Testing

With the prototype created, it was time to evaluate the concept and uncover the revisions necessary to optimize the product and process.

Deliverables

Usability Testing, Feedback Affinity Map, Priority Revision Matrix

User Tasks

5 User Test Participants were not given the background on the product to understand if they comprehend the relationship between the keyboard and the application.

Additionally, users were prompted to browse the products, select one, and decide if they would like to create an account and purchase a membership.

Finally, we asked users to complete the checkout process to ensure it’s as frictionless as possible.

Testing Goal

To test assumptions of how users would view the Kease Keyboard and its relationship to the application and creating an account. Evaluate how users navigate the responsive website, account creation, and checkout.

User Testing Affinity Map

Test, Listen, Learn.. Prioritize

Priority Revision Matrix

User Testing Feedback 
  • Most users interviewed requested clarity on the need for the Kease Application for lessons. “Can the keyboard work on its own?

  • “What is the membership for?” Can I take the lessons without the keyboard? > The interaction between the keyboard, lessons, and interactive keyboard needs to be made more obvious. A user requested an informative video showing it in action.

  • I created the “How it works” section on the landing page.

  • The text over the photos is hard to read on the homepage for “Library,” “The App,” and “Keyboard.”

  • “Express Checkout” proceeds straight to the order confirmation. Users want to review the summary and check the address is correct before finalizing the order, even on express checkout.

  • Text on the checkout screen is small and hard to read/

Iterate

Key Revisions

Revisions were made to better communicate the relationship of the keyboard and the application and improve any friction in the shopping and checkout process.

What’s different?

Made the hero section into an informational video to introduce the product and application.

What’s different?

I added the “How It Works” section to clarify the products and guide the purchase process.

What’s different?

Added the Steps to enforce further the need to connect to the app for lessons.

What’s different?

Added an additional communication banner regarding the keyboard and App pairing.

What’s different?

Added the rainbow keys symbol to the area between the review section and the footer.

What’s different?

Added a link to the KEASE Application in the Google and Apple App stores.


Next Steps

Return to the design process to build a prototype for the Kease application for children’s remote piano lessons!